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				@@ -1936,8 +1936,7 @@ PAL_InterpretInstruction( 
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				       // Throw weapon to enemy
 
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				       //
 
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				       w = pScript->rgwOperand[1] * 5;
 
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				-      w += gpGlobals->g.PlayerRoles.rgwAttackStrength[gpGlobals->rgParty[g_Battle.wMovingPlayerIndex].wPlayerRole];
 
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				-      w += RandomLong(0, 4);
 
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				+      w += gpGlobals->g.PlayerRoles.rgwAttackStrength[gpGlobals->rgParty[g_Battle.wMovingPlayerIndex].wPlayerRole] * RandomFloat(0, 4);
 
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				       PAL_BattleSimulateMagic((SHORT)wEventObjectID, pScript->rgwOperand[0], w);
 
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				       break;
 
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