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@@ -420,15 +420,8 @@ PAL_LoadDefaultGame(
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for (i = 0; i < MAX_OBJECTS; i++)
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{
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memcpy(&p->rgObject[i], &objects[i], sizeof(OBJECT_DOS));
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- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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- {
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- p->rgObject[i].rgwData[6] = objects[i].rgwData[5]; // wFlags
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- p->rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
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- }
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- else
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- {
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- p->rgObject[i].rgwData[6] = 0;
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- }
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+ p->rgObject[i].rgwData[6] = objects[i].rgwData[5]; // wFlags
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+ p->rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
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}
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}
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@@ -679,15 +672,8 @@ PAL_LoadGame_DOS(
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for (i = 0; i < MAX_OBJECTS; i++)
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{
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memcpy(&gpGlobals->g.rgObject[i], &s.rgObject[i], sizeof(OBJECT_DOS));
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- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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- {
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- gpGlobals->g.rgObject[i].rgwData[6] = s.rgObject[i].rgwData[5]; // wFlags
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- gpGlobals->g.rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
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- }
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- else
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- {
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- gpGlobals->g.rgObject[i].rgwData[6] = 0;
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- }
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+ gpGlobals->g.rgObject[i].rgwData[6] = s.rgObject[i].rgwData[5]; // wFlags
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+ gpGlobals->g.rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
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}
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memcpy(gpGlobals->g.lprgEventObject, s.rgEventObject, sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
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@@ -839,10 +825,7 @@ PAL_SaveGame_DOS(
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for (i = 0; i < MAX_OBJECTS; i++)
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{
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memcpy(&s.rgObject[i], &gpGlobals->g.rgObject[i], sizeof(OBJECT_DOS));
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- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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- {
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- s.rgObject[i].rgwData[5] = gpGlobals->g.rgObject[i].rgwData[6]; // wFlags
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- }
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+ s.rgObject[i].rgwData[5] = gpGlobals->g.rgObject[i].rgwData[6]; // wFlags
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}
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memcpy(s.rgEventObject, gpGlobals->g.lprgEventObject, sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
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