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@@ -530,7 +530,7 @@ PAL_SystemMenu(
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WORD wReturnValue;
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WORD wReturnValue;
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int iSlot, i, iSavedTimes;
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int iSlot, i, iSavedTimes;
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FILE *fp;
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FILE *fp;
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- const SDL_Rect rect = {40, 60, 120, 135};
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+ const SDL_Rect rect = {40, 60, 280, 135};
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//
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//
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// Create menu items
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// Create menu items
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@@ -677,7 +677,7 @@ PAL_InGameMagicMenu(
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int i, y;
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int i, y;
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static WORD w;
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static WORD w;
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WORD wMagic;
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WORD wMagic;
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- const SDL_Rect rect = {35, 62, 95, 90};
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+ const SDL_Rect rect = {35, 62, 320, 90};
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//
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//
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// Draw the player info boxes
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// Draw the player info boxes
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@@ -887,7 +887,7 @@ PAL_InventoryMenu(
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--*/
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--*/
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{
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{
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static WORD w = 0;
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static WORD w = 0;
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- const SDL_Rect rect = {30, 60, 75, 60};
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+ const SDL_Rect rect = {30, 60, 320, 60};
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MENUITEM rgMenuItem[2] =
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MENUITEM rgMenuItem[2] =
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{
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{
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@@ -956,7 +956,7 @@ PAL_InGameMenu(
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{
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{
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LPBOX lpCashBox, lpMenuBox;
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LPBOX lpCashBox, lpMenuBox;
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WORD wReturnValue;
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WORD wReturnValue;
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- const SDL_Rect rect = {0, 0, 150, 185};
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+ const SDL_Rect rect = {0, 0, 320, 185};
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//
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//
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// Create menu items
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// Create menu items
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@@ -1490,7 +1490,7 @@ PAL_BuyMenu_OnItemChange(
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--*/
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--*/
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{
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{
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- const SDL_Rect rect = {20, 8, 128, 175};
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+ const SDL_Rect rect = {20, 8, 300, 175};
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int i, n;
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int i, n;
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PAL_LARGE BYTE bufImage[2048];
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PAL_LARGE BYTE bufImage[2048];
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