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@@ -1,45 +0,0 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
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- com.gamemaker.game
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--->
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-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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- package="io.github.sdlpal"
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- android:versionCode="2"
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- android:versionName="2.0"
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- android:installLocation="auto">
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-
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- <!-- Create a Java class extending SDLActivity and place it in a
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- directory under src matching the package, e.g.
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- src/com/gamemaker/game/MyGame.java
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-
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- then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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- in the XML below.
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-
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- An example Java class can be found in README-android.txt
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- -->
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- <application android:label="@string/app_name"
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- android:icon="@drawable/ic_launcher"
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- android:allowBackup="true"
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- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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- android:hardwareAccelerated="true" >
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- <activity android:name="PalActivity"
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- android:label="@string/app_name"
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- android:configChanges="keyboardHidden|orientation"
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- android:screenOrientation="landscape"
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- >
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- <intent-filter>
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- <action android:name="android.intent.action.MAIN" />
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- <category android:name="android.intent.category.LAUNCHER" />
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- </intent-filter>
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- </activity>
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- </application>
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-
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- <!-- Android 2.3.3 -->
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- <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
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-
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- <!-- OpenGL ES 2.0 -->
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- <uses-feature android:glEsVersion="0x00020000" />
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-
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- <!-- Allow writing to external storage -->
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- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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-</manifest>
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