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@@ -492,7 +492,7 @@ AUDIO_PlaySound(
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SDL_mutexP(gAudioDevice.mtx);
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SDL_mutexP(gAudioDevice.mtx);
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if (gAudioDevice.pSoundPlayer)
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if (gAudioDevice.pSoundPlayer)
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{
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{
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- gAudioDevice.pSoundPlayer->Play(gAudioDevice.pSoundPlayer, iSoundNum, FALSE, 0.0f);
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+ gAudioDevice.pSoundPlayer->Play(gAudioDevice.pSoundPlayer, abs(iSoundNum), FALSE, 0.0f);
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}
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}
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SDL_mutexV(gAudioDevice.mtx);
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SDL_mutexV(gAudioDevice.mtx);
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}
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}
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