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@@ -544,7 +544,7 @@ PAL_LoadDefaultGame(
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//
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//
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// Convert the DOS-style data structure to WIN-style data structure
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// Convert the DOS-style data structure to WIN-style data structure
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//
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//
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- for (int i = 0; i < MAX_OBJECTS; i++)
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+ for (i = 0; i < MAX_OBJECTS; i++)
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{
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{
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memcpy(&p->rgObject[i], &objects[i], sizeof(OBJECT_DOS));
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memcpy(&p->rgObject[i], &objects[i], sizeof(OBJECT_DOS));
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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@@ -751,6 +751,7 @@ PAL_LoadGame_DOS(
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{
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{
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FILE *fp;
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FILE *fp;
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PAL_LARGE SAVEDGAME_DOS s;
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PAL_LARGE SAVEDGAME_DOS s;
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+ int i;
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//
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//
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// Try to open the specified file
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// Try to open the specified file
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@@ -786,7 +787,7 @@ PAL_LoadGame_DOS(
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//
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//
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// Convert the DOS-style data structure to WIN-style data structure
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// Convert the DOS-style data structure to WIN-style data structure
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//
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//
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- for (int i = 0; i < MAX_OBJECTS; i++)
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+ for (i = 0; i < MAX_OBJECTS; i++)
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{
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{
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memcpy(&gpGlobals->g.rgObject[i], &s.rgObject[i], sizeof(OBJECT_DOS));
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memcpy(&gpGlobals->g.rgObject[i], &s.rgObject[i], sizeof(OBJECT_DOS));
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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@@ -954,7 +955,7 @@ PAL_SaveGame_DOS(
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//
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//
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// Convert the WIN-style data structure to DOS-style data structure
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// Convert the WIN-style data structure to DOS-style data structure
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//
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//
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- for (int i = 0; i < MAX_OBJECTS; i++)
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+ for (i = 0; i < MAX_OBJECTS; i++)
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{
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{
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memcpy(&s.rgObject[i], &gpGlobals->g.rgObject[i], sizeof(OBJECT_DOS));
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memcpy(&s.rgObject[i], &gpGlobals->g.rgObject[i], sizeof(OBJECT_DOS));
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
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