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New README & sdlpal.cfg.example

louyihua 8 年之前
父节点
当前提交
056111ebde
共有 5 个文件被更改,包括 63 次插入325 次删除
  1. 20 6
      README.txt
  2. 4 1
      rixplay.cpp
  3. 31 0
      sdlpal.cfg.example
  4. 2 318
      sdlpal.vcxproj
  5. 6 0
      sdlpal.vcxproj.filters

+ 20 - 6
README.txt

@@ -8,7 +8,7 @@ SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
 LICENSE
 LICENSE
 =======
 =======
 
 
-SDLPAL is Copyrighted (c) 2009-2014 Wei Mingzhi <whistler_wmz@users.sf.net>.
+SDLPAL is Copyrighted (c) 2009-2015 Wei Mingzhi <whistler_wmz@users.sf.net>.
 All rights reserved.
 All rights reserved.
 
 
 SDLPAL is distributed under the terms of GNU General Public License, version 3
 SDLPAL is distributed under the terms of GNU General Public License, version 3
@@ -26,12 +26,12 @@ COMPILE UNDER WINDOWS
 
 
 The following compilers/IDEs are supported under Windows:
 The following compilers/IDEs are supported under Windows:
 
 
-1) Microsoft Visual Studio 2010 or higher
+1) Microsoft Visual Studio 2013 or higher
 2) Dev-C++ 4.9.9.2
 2) Dev-C++ 4.9.9.2
 3) Open Watcom 1.7
 3) Open Watcom 1.7
 
 
 To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
 To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
-sdlpal.wpj). You need to have SDL development files installed.
+sdlpal.wpj). You need to have SDL 2.0 development files installed.
 
 
 
 
 COMPILE UNDER GNU/LINUX
 COMPILE UNDER GNU/LINUX
@@ -41,12 +41,12 @@ To compile, type:
 
 
 make
 make
 
 
-You need to have SDL development files installed. The compiled executable
+You need to have SDL 2.0 development files installed. The compiled executable
 should be generated with the filename 'sdlpal' at the top directory of source
 should be generated with the filename 'sdlpal' at the top directory of source
 files.
 files.
 
 
-SDLPAL should also be able to run under other UNIX-like systems, however
-it's not tested.
+SDLPAL should also be able to compile and run under other UNIX-like systems, 
+however it's not tested.
 
 
 
 
 COMPILE UNDER MAC OS X
 COMPILE UNDER MAC OS X
@@ -85,4 +85,18 @@ Note that the filenames of data files should be in lower-case under GNU/Linux
 (or other UNIX-like operating systems).
 (or other UNIX-like operating systems).
 
 
 
 
+CONFIGURE THE GAME
+==================
+
+PAL has several variants using different and incompatible resource files. Now
+SDLPAL supports several configuration options for supporting such variants.
+
+To set these configuration options, create a file named as 'sdlpal.cfg' (make
+sure to use lower-case file name in UNIX-like operating systems) in the game
+directory created by the above step. If no configuration file exists, SDLPAL
+uses default values that supports the original resources of DOS version.
+
+Please refer the 'sdlpal.cfg.example' in src directory for its format.
+
+
 -END OF FILE-
 -END OF FILE-

+ 4 - 1
rixplay.cpp

@@ -158,7 +158,10 @@ RIX_FillBuffer(
                   (gpRixPlayer->dwEndFadeTime - gpRixPlayer->dwStartFadeTime);
                   (gpRixPlayer->dwEndFadeTime - gpRixPlayer->dwStartFadeTime);
                gpRixPlayer->dwStartFadeTime = t;
                gpRixPlayer->dwStartFadeTime = t;
                gpRixPlayer->rix->rewind(gpRixPlayer->iCurrentMusic);
                gpRixPlayer->rix->rewind(gpRixPlayer->iCurrentMusic);
-            }
+			   gpRixPlayer->opl->init();
+			   if (gpRixPlayer->resampler[0]) resampler_clear(gpRixPlayer->resampler[0]);
+			   if (gpRixPlayer->resampler[1]) resampler_clear(gpRixPlayer->resampler[1]);
+			}
             return;
             return;
          }
          }
          volume = (INT)(volume * (1.0f - (t - gpRixPlayer->dwStartFadeTime) /
          volume = (INT)(volume * (1.0f - (t - gpRixPlayer->dwStartFadeTime) /

+ 31 - 0
sdlpal.cfg.example

@@ -0,0 +1,31 @@
+#####################################################
+# Configuration file for SDLPAL                     #
+#                                                   #
+# Lines started with '#' is treated as comments.    #
+#####################################################
+
+# CodePage: Indicates the codepage to use, 0 for big5, 1 for gbk, 2 for shift-jis.
+#           If not specified, SDLPAL will try to detect automatically (default).
+#CodePage=0
+
+# WordLength: Idicates the length of each word, 10 for chinese version (default),
+#             16 for japanese version
+#WordLength=10
+
+# ExtraMagicDescLines: Idicates number of extra lines for magic description,
+#                      0 for chinese version (default), 1 for japanese version.
+#ExtraMagicDescLines=0
+
+# ExtraItemDescLines: Idicates number of extra lines for item description,
+#                     0 for chinese version (default), 2 for japanese version.
+#ExtraItemDescLines=0
+
+# DOS: Indicates whether to use DOS-version resources or WIN-version resources.
+#      Non-zero for DOS-version (default), zero for WIN95-version.
+#DOS=1
+
+# UseEmbeddedFonts: Indicates whether to use DOS-version's embedded fonts.
+#                   Non-zero for using DOS-version's embedded fonts (default),
+#                   zero for using SDLPAL's internal fonts.
+# Note that this value is ignored when the DOS option is zero.
+#UseEmbeddedFonts=1

+ 2 - 318
sdlpal.vcxproj

@@ -1,18 +1,10 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
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   <ItemGroup Label="ProjectConfigurations">
   <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug_WIN95|Win32">
-      <Configuration>Debug_WIN95</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
     <ProjectConfiguration Include="Debug|Win32">
     <ProjectConfiguration Include="Debug|Win32">
       <Configuration>Debug</Configuration>
       <Configuration>Debug</Configuration>
       <Platform>Win32</Platform>
       <Platform>Win32</Platform>
     </ProjectConfiguration>
     </ProjectConfiguration>
-    <ProjectConfiguration Include="Release_WIN95|Win32">
-      <Configuration>Release_WIN95</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
     <ProjectConfiguration Include="Release|Win32">
     <ProjectConfiguration Include="Release|Win32">
       <Configuration>Release</Configuration>
       <Configuration>Release</Configuration>
       <Platform>Win32</Platform>
       <Platform>Win32</Platform>
@@ -28,21 +20,11 @@
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
     <PlatformToolset>v120_xp</PlatformToolset>
     <PlatformToolset>v120_xp</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_WIN95|Win32'" Label="Configuration">
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-    <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v120_xp</PlatformToolset>
-  </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
     <PlatformToolset>v120_xp</PlatformToolset>
     <PlatformToolset>v120_xp</PlatformToolset>
   </PropertyGroup>
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WIN95|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v120_xp</PlatformToolset>
-  </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   <ImportGroup Label="ExtensionSettings">
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@@ -50,31 +32,15 @@
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     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
-    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_WIN95|Win32'">true</LinkIncremental>
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@@ -113,44 +79,6 @@
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       <OutputFile>.\Release/sdlpal_sdl2.bsc</OutputFile>
     </Bscmake>
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   </ItemDefinitionGroup>
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-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_WIN95|Win32'">
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-      <TargetEnvironment>Win32</TargetEnvironment>
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-      <HeaderFileName>
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-      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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-      <SuppressStartupBanner>true</SuppressStartupBanner>
-      <AdditionalLibraryDirectories>..\SDL2-2.0.3\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <SubSystem>Windows</SubSystem>
-      <TargetMachine>MachineX86</TargetMachine>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-    <Bscmake>
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@@ -189,560 +117,316 @@
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_WIN95|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="libmad\music_mad.c">
     <ClCompile Include="libmad\music_mad.c">
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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     </ClCompile>
     <ClCompile Include="libmad\stream.c">
     <ClCompile Include="libmad\stream.c">
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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     </ClCompile>
     <ClCompile Include="libmad\synth.c">
     <ClCompile Include="libmad\synth.c">
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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     </ClCompile>
     <ClCompile Include="libmad\timer.c">
     <ClCompile Include="libmad\timer.c">
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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     </ClCompile>
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   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -810,6 +494,7 @@
     <ClInclude Include="libmad\timer.h" />
     <ClInclude Include="libmad\timer.h" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
+    <None Include="sdlpal.cfg.example" />
     <None Include="sdlpal.ico" />
     <None Include="sdlpal.ico" />
     <None Include="libmad\D.dat" />
     <None Include="libmad\D.dat" />
     <None Include="libmad\imdct_s.dat" />
     <None Include="libmad\imdct_s.dat" />
@@ -820,13 +505,12 @@
   <ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="sdlpal.rc">
     <ResourceCompile Include="sdlpal.rc">
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_WIN95|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ResourceCompile>
     </ResourceCompile>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Text Include="CREDITS.txt" />
     <Text Include="CREDITS.txt" />
+    <Text Include="README.txt" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   <ImportGroup Label="ExtensionTargets">

+ 6 - 0
sdlpal.vcxproj.filters

@@ -393,6 +393,9 @@
     <None Include="libmad\sf_table.dat">
     <None Include="libmad\sf_table.dat">
       <Filter>libmad</Filter>
       <Filter>libmad</Filter>
     </None>
     </None>
+    <None Include="sdlpal.cfg.example">
+      <Filter>Resource Files</Filter>
+    </None>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="sdlpal.rc">
     <ResourceCompile Include="sdlpal.rc">
@@ -403,5 +406,8 @@
     <Text Include="CREDITS.txt">
     <Text Include="CREDITS.txt">
       <Filter>Resource Files</Filter>
       <Filter>Resource Files</Filter>
     </Text>
     </Text>
+    <Text Include="README.txt">
+      <Filter>Resource Files</Filter>
+    </Text>
   </ItemGroup>
   </ItemGroup>
 </Project>
 </Project>