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    The primary goals of this format is to allow a simple XML format 
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    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
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  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
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          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
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              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AppDescription" xml:space="preserve">
    <value>基於 SDL 重制的經典 RPG 遊戲《仙劍奇俠傳》。</value>
  </data>
  <data name="AspectRatio.Header" xml:space="preserve">
    <value>保持縱橫比</value>
  </data>
  <data name="AspectRatio.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="AspectRatio.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="AudioBuffer.Header" xml:space="preserve">
    <value>音訊緩衝區大小</value>
  </data>
  <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
    <value>音訊緩衝區大小</value>
  </data>
  <data name="BGM.Header" xml:space="preserve">
    <value>背景音樂格式</value>
  </data>
  <data name="BGM.PlaceholderText" xml:space="preserve">
    <value>背景音樂格式</value>
  </data>
  <data name="ButtonBrowse.Content" xml:space="preserve">
    <value>瀏覽檔案夾</value>
  </data>
  <data name="ButtonBrowseFile.Content" xml:space="preserve">
    <value>選擇語言檔案</value>
  </data>
  <data name="ButtonClearFile.Content" xml:space="preserve">
    <value>禁用語言檔案</value>
  </data>
  <data name="ButtonDefault.Content" xml:space="preserve">
    <value>默認設定</value>
  </data>
  <data name="ButtonFinish.Content" xml:space="preserve">
    <value>完成設定</value>
  </data>
  <data name="CD.Header" xml:space="preserve">
    <value>CD 音軌格式</value>
  </data>
  <data name="CD.PlaceholderText" xml:space="preserve">
    <value>CD 音軌格式</value>
  </data>
  <data name="DOS.Header" xml:space="preserve">
    <value>遊戲資源版本</value>
  </data>
  <data name="DOS.OffContent" xml:space="preserve">
    <value>WIN95</value>
  </data>
  <data name="DOS.OnContent" xml:space="preserve">
    <value>DOS</value>
  </data>
  <data name="EmbeddedFont.Header" xml:space="preserve">
    <value>使用遊戲資源內置字體</value>
  </data>
  <data name="EmbeddedFont.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="EmbeddedFont.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="GamePath.Header" xml:space="preserve">
    <value>遊戲資源檔案夾</value>
  </data>
  <data name="GamePath.PlaceholderText" xml:space="preserve">
    <value>未選擇檔案夾</value>
  </data>
  <data name="Language.Header" xml:space="preserve">
    <value>遊戲資源語言</value>
  </data>
  <data name="Language.OffContent" xml:space="preserve">
    <value>繁體中文</value>
  </data>
  <data name="Language.OnContent" xml:space="preserve">
    <value>簡體中文</value>
  </data>
  <data name="MBCrashContent" xml:space="preserve">
    <value>上次程式異常退出，已顯示設定頁供您檢查設定是否正確。</value>
  </data>
  <data name="MBEmptyContent" xml:space="preserve">
    <value>必須指定遊戲資源檔案夾！</value>
  </data>
  <data name="MBExitContent" xml:space="preserve">
    <value>您的設定已保存，下次啟動時將直接開始遊戲。
在遊戲中，您可以通過遊戲系統功能表的返回設定選項回到本設定頁面。</value>
  </data>
  <data name="MBExitTitle" xml:space="preserve">
    <value>設定已完成</value>
  </data>
  <data name="MessageFile.Header" xml:space="preserve">
    <value>自訂語言檔案</value>
  </data>
  <data name="MessageFile.PlaceholderText" xml:space="preserve">
    <value>無自訂語言檔案</value>
  </data>
  <data name="MusicVolume.Header" xml:space="preserve">
    <value>音樂音量</value>
  </data>
  <data name="OPL.Header" xml:space="preserve">
    <value>OPL 模擬器</value>
  </data>
  <data name="OPL.PlaceholderText" xml:space="preserve">
    <value>OPL 模擬器</value>
  </data>
  <data name="OPLSR.Header" xml:space="preserve">
    <value>OPL 模擬器取樣速率</value>
  </data>
  <data name="OPLSR.PlaceholderText" xml:space="preserve">
    <value>OPL 模擬器取樣速率</value>
  </data>
  <data name="Publisher" xml:space="preserve">
    <value>SDLPAL 開發組</value>
  </data>
  <data name="Quality.Header" xml:space="preserve">
    <value>音訊品質</value>
  </data>
  <data name="Samplerate.Header" xml:space="preserve">
    <value>音訊輸出取樣速率</value>
  </data>
  <data name="Samplerate.PlaceholderText" xml:space="preserve">
    <value>音訊輸出取樣速率</value>
  </data>
  <data name="SoundVolume.Header" xml:space="preserve">
    <value>音效音量</value>
  </data>
  <data name="Stereo.Header" xml:space="preserve">
    <value>立體聲</value>
  </data>
  <data name="Stereo.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="Stereo.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="SurroundOPL.Header" xml:space="preserve">
    <value>環繞聲 OPL</value>
  </data>
  <data name="SurroundOPL.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="SurroundOPL.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="Title.Text" xml:space="preserve">
    <value>設定模式</value>
  </data>
  <data name="TouchOverlay.Header" xml:space="preserve">
    <value>啟用觸屏輔助</value>
  </data>
  <data name="TouchOverlay.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="TouchOverlay.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
</root>