[Project]
FileName=sdlpal.dev
Name=sdlpal
Ver=1
IsCpp=1
Type=1
Compiler=
CppCompiler=
Includes=d:\sdl\include
Linker=-lmingw32 -lstdc++ -lSDLmain -lSDL -lstdc++ -lwinmm -mwindows_@@_
Libs=d:\sdl\lib
UnitCount=114
Folders=adplug,"Header Files",libmad,native_midi,"Resource Files","Source Files"
ObjFiles=
PrivateResource=sdlpal_private.rc
ResourceIncludes=
MakeIncludes=
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=sdlpal.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=00100000000010000001e1

[Unit2]
FileName=adplug\binfile.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=adplug\binio.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=adplug\binio.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=adplug\emuopl.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=adplug\emuopl.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=adplug\fmopl.c
Folder=adplug
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fmopl.c -o fmopl.o $(CFLAGS)

[Unit8]
FileName=adplug\fmopl.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=adplug\fprovide.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=adplug\fprovide.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=adplug\binfile.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=adplug\player.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=adplug\player.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=adplug\rix.cpp
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=adplug\rix.h
Folder=adplug
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=ascii.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=battle.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=common.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=mj.exe
ProductName=mj
ProductVersion=0.1
AutoIncBuildNr=0

[Unit19]
FileName=ending.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit1]
FileName=adplug\opl.h
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=fight.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=font.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=game.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=getopt.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=global.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=input.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=itemmenu.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=magicmenu.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=main.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=map.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=palcommon.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=palette.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=play.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=res.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=rixplay.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=rngplay.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=scene.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=script.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=sound.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=text.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=ui.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=uibattle.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=uigame.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=util.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit44]
FileName=video.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit45]
FileName=yj1.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c yj1.c -o yj1.o $(CFLAGS)

[Unit46]
FileName=ending.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c ending.c -o ending.o $(CFLAGS)

[Unit47]
FileName=fight.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fight.c -o fight.o $(CFLAGS)

[Unit48]
FileName=font.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c font.c -o font.o $(CFLAGS)

[Unit49]
FileName=game.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c game.c -o game.o $(CFLAGS)

[Unit50]
FileName=getopt.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c getopt.c -o getopt.o $(CFLAGS)

[Unit51]
FileName=global.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c global.c -o global.o $(CFLAGS)

[Unit52]
FileName=input.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c input.c -o input.o $(CFLAGS)

[Unit53]
FileName=itemmenu.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c itemmenu.c -o itemmenu.o $(CFLAGS)

[Unit54]
FileName=magicmenu.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c magicmenu.c -o magicmenu.o $(CFLAGS)

[Unit55]
FileName=main.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c main.c -o main.o $(CFLAGS)

[Unit56]
FileName=map.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c map.c -o map.o $(CFLAGS)

[Unit57]
FileName=palcommon.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c palcommon.c -o palcommon.o $(CFLAGS)

[Unit58]
FileName=palette.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c palette.c -o palette.o $(CFLAGS)

[Unit59]
FileName=play.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c play.c -o play.o $(CFLAGS)

[Unit60]
FileName=res.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c res.c -o res.o $(CFLAGS)

[Unit61]
FileName=rngplay.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c rngplay.c -o rngplay.o $(CFLAGS)

[Unit62]
FileName=scene.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c scene.c -o scene.o $(CFLAGS)

[Unit63]
FileName=script.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c script.c -o script.o $(CFLAGS)

[Unit64]
FileName=sound.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c sound.c -o sound.o $(CFLAGS)

[Unit65]
FileName=text.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c text.c -o text.o $(CFLAGS)

[Unit66]
FileName=ui.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c ui.c -o ui.o $(CFLAGS)

[Unit67]
FileName=uibattle.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c uibattle.c -o uibattle.o $(CFLAGS)

[Unit68]
FileName=uigame.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c uigame.c -o uigame.o $(CFLAGS)

[Unit69]
FileName=util.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c util.c -o util.o $(CFLAGS)

[Unit70]
FileName=video.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c video.c -o video.o $(CFLAGS)

[Unit71]
FileName=battle.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c battle.c -o battle.o $(CFLAGS)

[Unit72]
FileName=rixplay.cpp
CompileCpp=1
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit73]
FileName=sdlpal.rc
Folder=Resource Files
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit74]
FileName=native_midi\native_midi.h
CompileCpp=1
Folder=native_midi
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit75]
FileName=native_midi\native_midi_common.c
CompileCpp=0
Folder=native_midi
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit76]
FileName=native_midi\native_midi_common.h
CompileCpp=1
Folder=native_midi
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit77]
FileName=native_midi\native_midi_win32.c
CompileCpp=0
Folder=native_midi
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit78]
FileName=midi.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit79]
FileName=midi.h
CompileCpp=1
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit80]
FileName=libmad\bit.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c bit.c -o bit.o $(CFLAGS)

[Unit81]
FileName=libmad\bit.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit82]
FileName=libmad\D.dat
Folder=libmad
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit83]
FileName=libmad\decoder.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c decoder.c -o decoder.o $(CFLAGS)

[Unit84]
FileName=libmad\decoder.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit85]
FileName=libmad\fixed.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fixed.c -o fixed.o $(CFLAGS)

[Unit86]
FileName=libmad\fixed.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit87]
FileName=libmad\frame.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c frame.c -o frame.o $(CFLAGS)

[Unit88]
FileName=libmad\frame.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit89]
FileName=libmad\libmad_global.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit90]
FileName=libmad\huffman.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c huffman.c -o huffman.o $(CFLAGS)

[Unit91]
FileName=libmad\huffman.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit92]
FileName=libmad\imdct_s.dat
Folder=libmad
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit93]
FileName=libmad\layer3.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c layer3.c -o layer3.o $(CFLAGS)

[Unit94]
FileName=libmad\layer3.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit95]
FileName=libmad\layer12.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c layer12.c -o layer12.o $(CFLAGS)

[Unit96]
FileName=libmad\layer12.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit97]
FileName=libmad\libmad_config.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit98]
FileName=libmad\mad.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit99]
FileName=libmad\qc_table.dat
Folder=libmad
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit100]
FileName=libmad\rq_table.dat
Folder=libmad
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit101]
FileName=libmad\sf_table.dat
Folder=libmad
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit102]
FileName=libmad\stream.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c stream.c -o stream.o $(CFLAGS)

[Unit103]
FileName=libmad\stream.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit104]
FileName=libmad\synth.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c synth.c -o synth.o $(CFLAGS)

[Unit105]
FileName=libmad\synth.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit106]
FileName=libmad\timer.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c timer.c -o timer.o $(CFLAGS)

[Unit107]
FileName=libmad\timer.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit108]
FileName=libmad\music_mad.h
CompileCpp=1
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit109]
FileName=libmad\music_mad.c
CompileCpp=0
Folder=libmad
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c music_mad.c -o music_mad.o $(CFLAGS)

[Unit110]
FileName=adplug\surroundopl.cpp
CompileCpp=0
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c surroundopl.cpp -o surroundopl.o $(CFLAGS)

[Unit111]
FileName=adplug\surroundopl.h
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit112]
FileName=adplug\dosbox_opl.h
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit113]
FileName=adplug\demuopl.h
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit114]
FileName=adplug\dosbox_opl.cpp
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit115]
FileName=adplug\demuopl.h
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit116]
FileName=adplug\dosbox_opl.cpp
CompileCpp=1
Folder=adplug
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

