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    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
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    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
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            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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          <xsd:element name="assembly">
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="AppDescription" xml:space="preserve">
    <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
  </data>
  <data name="AspectRatio.Header" xml:space="preserve">
    <value>保持纵横比</value>
  </data>
  <data name="AspectRatio.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="AspectRatio.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="AudioBuffer.Header" xml:space="preserve">
    <value>音频缓冲区大小</value>
  </data>
  <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
    <value>选择音频缓冲区大小</value>
  </data>
  <data name="BGM.Header" xml:space="preserve">
    <value>背景音乐格式</value>
  </data>
  <data name="BGM.PlaceholderText" xml:space="preserve">
    <value>选择背景音乐格式</value>
  </data>
  <data name="ButtonBrowse.Content" xml:space="preserve">
    <value>浏览</value>
  </data>
  <data name="ButtonDefault.Content" xml:space="preserve">
    <value>默认设置</value>
  </data>
  <data name="ButtonFinish.Content" xml:space="preserve">
    <value>完成设置</value>
  </data>
  <data name="ButtonReset.Content" xml:space="preserve">
    <value>还原设置</value>
  </data>
  <data name="CD.Header" xml:space="preserve">
    <value>CD 音轨格式</value>
  </data>
  <data name="CD.PlaceholderText" xml:space="preserve">
    <value>选择 CD 音轨格式</value>
  </data>
  <data name="Debug.Content" xml:space="preserve">
    <value>调试信息</value>
  </data>
  <data name="EnableAVI.Header" xml:space="preserve">
    <value>启用 AVI 过场动画</value>
  </data>
  <data name="EnableAVI.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="EnableAVI.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="Error.Content" xml:space="preserve">
    <value>严重错误</value>
  </data>
  <data name="Fatal.Content" xml:space="preserve">
    <value>致命错误</value>
  </data>
  <data name="FontFile.PlaceholderText" xml:space="preserve">
    <value>无自定义字体文件</value>
  </data>
  <data name="GamePath.Header" xml:space="preserve">
    <value>游戏资源文件夹</value>
  </data>
  <data name="GamePath.PlaceholderText" xml:space="preserve">
    <value>未选择文件夹</value>
  </data>
  <data name="Information.Content" xml:space="preserve">
    <value>运行信息</value>
  </data>
  <data name="LogFile.PlaceholderText" xml:space="preserve">
    <value>无日志文件</value>
  </data>
  <data name="LogFileType" xml:space="preserve">
    <value>日志文件</value>
  </data>
  <data name="LogLevel.Header" xml:space="preserve">
    <value>日志记录级别</value>
  </data>
  <data name="LogLevel.PlaceholderText" xml:space="preserve">
    <value>选择日志记录级别</value>
  </data>
  <data name="MBCrashContent" xml:space="preserve">
    <value>上次程序异常退出，已显示设置页供您检查设置是否正确。</value>
  </data>
  <data name="MBEmptyContent" xml:space="preserve">
    <value>必须指定游戏资源文件夹！</value>
  </data>
  <data name="MBExitContent" xml:space="preserve">
    <value>您的设置已保存，下次启动时将直接开始游戏。
在游戏中，您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
  </data>
  <data name="MBExitTitle" xml:space="preserve">
    <value>设置已完成</value>
  </data>
  <data name="MessageFile.PlaceholderText" xml:space="preserve">
    <value>无自定义语言文件</value>
  </data>
  <data name="MusicVolume.Header" xml:space="preserve">
    <value>音乐音量</value>
  </data>
  <data name="OPL.Header" xml:space="preserve">
    <value>OPL 模拟器</value>
  </data>
  <data name="OPL.PlaceholderText" xml:space="preserve">
    <value>选择 OPL 模拟器</value>
  </data>
  <data name="OPLSR.Header" xml:space="preserve">
    <value>OPL 模拟器采样率</value>
  </data>
  <data name="OPLSR.PlaceholderText" xml:space="preserve">
    <value>选择 OPL 模拟器采样率</value>
  </data>
  <data name="Publisher" xml:space="preserve">
    <value>SDLPAL 开发组</value>
  </data>
  <data name="Quality.Header" xml:space="preserve">
    <value>音频质量</value>
  </data>
  <data name="Samplerate.Header" xml:space="preserve">
    <value>音频输出采样率</value>
  </data>
  <data name="Samplerate.PlaceholderText" xml:space="preserve">
    <value>选择音频输出采样率</value>
  </data>
  <data name="SoundVolume.Header" xml:space="preserve">
    <value>音效音量</value>
  </data>
  <data name="Stereo.Header" xml:space="preserve">
    <value>立体声</value>
  </data>
  <data name="Stereo.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="Stereo.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="SurroundOPL.Header" xml:space="preserve">
    <value>环绕声 OPL</value>
  </data>
  <data name="SurroundOPL.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="SurroundOPL.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="Title.Text" xml:space="preserve">
    <value>设置模式</value>
  </data>
  <data name="TouchOverlay.Header" xml:space="preserve">
    <value>启用触屏辅助</value>
  </data>
  <data name="TouchOverlay.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="TouchOverlay.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="UseFontFile.Content" xml:space="preserve">
    <value>自定义字体文件</value>
  </data>
  <data name="UseLogFile.Content" xml:space="preserve">
    <value>记录日志到文件</value>
  </data>
  <data name="UseMessageFile.Content" xml:space="preserve">
    <value>自定义语言文件</value>
  </data>
  <data name="Verbose.Content" xml:space="preserve">
    <value>详细信息</value>
  </data>
  <data name="Warning.Content" xml:space="preserve">
    <value>普通警告</value>
  </data>
</root>